Heliotrope
Heliotrope
Heliotrope was incorporated in late 2004 to develop and market Prelude, a proprietary learning game system. Prelude was then tested for four years on a bootstrapped, grassroots basis. In 2009, Heliotrope sold its first Prelude licenses to ‘early adopter’ institutions. Prelude is now used in Middle Schools, High Schools, Colleges, Community Agencies, and Workplace Training. Prelude is designed to foster self-awareness, creativity, collaboration, and an appreciation for diversity. These skills are referred to as EQ for Emotional Quotient, EI for Emotional Intelligence, or SEL for Social and Emotional Literacy. They are a crucial requisite for effective learning, productivity, and innovation. Their lack is directly related to a dire EQ Gap, which manifests in bullying, dropping out, and workplace conflict. Research shows social and emotional skills are best learned experientially via ‘serious games’ like Prelude. This is supported by growing evidence of its benefits and related success stories. Prelude uniquely integrates several ‘tools’ in one easy-to-use process. Each of these tools – character assessment, EQ development, creativity training, team building, and diversity training – is available individually from myriad companies. However, none provide Prelude’s transformative value in one economical package. Whether a player is 12, 20, or 40, Prelude can be revelatory and transformative. It’s great fun too!
Services:
Heliotrope was incorporated in late 2004 to develop and market Prelude, a proprietary learning game system. Prelude was then tested for four years on a bootstrapped, grassroots basis. In 2009, Heliotrope sold its first Prelude licenses to ‘early adopter’ institutions. Prelude is now used in Middle Schools, High Schools, Colleges, Community Agencies, and Workplace Training. Prelude is designed to foster self-awareness, creativity, collaboration, and an appreciation for diversity. These skills are referred to as EQ for Emotional Quotient, EI for Emotional Intelligence, or SEL for Social and Emotional Literacy. They are a crucial requisite for effective learning, productivity, and innovation. Their lack is directly related to a dire EQ Gap, which manifests in bullying, dropping out, and workplace conflict. Research shows social and emotional skills are best learned experientially via ‘serious games’ like Prelude. This is supported by growing evidence of its benefits and related success stories. Prelude uniquely integrates several ‘tools’ in one easy-to-use process. Each of these tools – character assessment, EQ development, creativity training, team building, and diversity training – is available individually from myriad companies. However, none provide Prelude’s transformative value in one economical package. Whether a player is 12, 20, or 40, Prelude can be revelatory and transformative. It’s great fun too!
Coaching and Training, Facilitation, Professional Training and development, Project Management
Products:
Prelude learning game system
Active In:
Aboriginal Issues, Capacity Building, Diversity and Multiculturalism, Education, Employment, Health and Wellbeing, Social Enterprise, Ethical Business, Youth